ZANE
3D Modeling Instructor
Beginning his career at Sparx – ILM (2016–2020) as a Character Artist, he participated in major projects within the Star Wars and Marvel universes, directly creating characters to AAA film and game standards. During this time, he gained in-depth experience with tools such as ZBrush, Maya, and Blender; and mastered the UV UDIM (Mari) process and displacement pipeline – core elements in high-quality film production. Continuing his journey at NCSOFT (2021–2025) as a Team Lead Character Artist, he was not only responsible for the quality of character modeling for AAA game projects, but also led the artist team, optimized workflows, and built more efficient pipelines. In addition, he participated in developing internal tools and specialized in scan cleanup and MetaHuman data processing – one of the key trends in the modern 3D industry. With experience spanning from film to game, from production to leadership, he provides students not only with professional skills but also with a systems mindset – how a true character artist operates and thrives in an international studio environment.


Achievement
Character Artist, Team Lead Character Artist
Star Wars, Marvel; AAA game production (NCSOFT)
Featured Product
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